![]() New Multiplayer Training Missions!To help skill up new players, we have added a new ‘Training’ tab to the multiplayer screen, under which are three missions to teach rookie commanders some of the techniques they will need to survive in online battles. Designed from the ground up to support mods.12 commander characters with unique game-changing abilities.Ranked multiplayer matchmaking and leaderboards.Up to 8 players in online multiplayer with co-op and team deathmatch.Build forts of any size and shape, as you fight.Collect resources, develop your tech-tree, unlock advanced weapons to target your opponent's weak points, and feel the satisfaction as their fort comes crashing down. Vibrant Community - Forts Discord with an active, helpful and informative membership, plus frequent tournaments.Ĭore GameplayForts is a physics-based RTS where foes design and build custom bases, arm them to the teeth and blast their opponent's creations to rubble.īuild an armoured fort in real-time and arm it to the teeth.Seasonal Content - Halloween theme, Holidays theme, etc.Ranked Multiplayer Leaderboards - 1v1 bi-monthly seasons with collectable medals.Modding - Workshop integration for the built-in map editor and player weapons, tech and campaigns.Free DLC - Tons of Guns weapon pack, repair station, additional commander characters and more (see examples below).Frequent updates - Fixes, new features and rebalancing.Multiplayer Training - Missions specifically designed to get new players up to speed with online play.“Forts is a simple, fun game, has a nice sense of humour and is guaranteed to get your brain whirling as you figure out the best way to build your base, defend your weapons while also pelting the enemy with bullets and bombs.”Ībout This Game Active DevelopmentSince launch, Forts has been heavily supported with: Buy Forts, and make a solid investment in your game library.” The fast-paced challenge of managing multiple tasks before you’re obliterated creates a sense of urgency and an increased heart rate that you wouldn’t normally find from a title that simply leverages one of these mechanics. “Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. It's a fun cocktail that puts me in mind of Scorched Earth, or maybe a Scorched Earth that let me build a bunker around my tank. Looking for some amazing photo ops.Īlways excited to check out the Indie Booths, there are some super interesting titles coming from Australian talent like Forts and The Gardens Between.“Brisbane-based Earthwork Games has brought out a fort building - and fort destroying - simulator that combines strategy, engineering, aiming, and micromanagement. Can’t wait to see people’s reactions playing. We’ve spent months working on our Shooty Skies Arcade Machine, it will give players a taste of what’s to come for the PC version. ![]() What are you most looking forward to showcasing this game at PAX? Admittedly I’m not the greatest Shooty Skies player, so being able to adjust the intensity has really changed the game for me. I’m super excited about what’s about to come out actually. However the biggest thing coming soon is Shooty Skies on PC, it’s going to still include all the madness and mayhem plus missions and tactical control.ĭescribe your favourite gaming mechanic of Shooty Skies? We are working on a huge update for mobile, including the levelling up of pilots and the ability to change intensity. Tell us about the new content and features in Shooty Skies? The role came up about 2 years ago at Mighty that fitted my skills exactly – they desired outside industry experience to enhance company culture. About 8 years ago through Australian Gamer groups my husband and I become friends with the guys from Voxel Agents and other games industry folk. I was working in various industries outside of games for 16 years. How did you get involved in video game development? My go-to when I’m not totally exhausted is Stardew Valley, though I’m pretty eager to delve into Dream Daddy. If you had the time, what would you LOVE to be playing at the moment? What’s your fondest gaming memory growing up?īoulder Dash favourite and probably got me hooked on puzzle games, but I think due to a childhood obsession with horses, I remember couldn’t wait to get to my aunts house play Showjumping on the Commodore 64. With PAX Australia just around the corner, we catch-up with Rhiannon Poley, Marketing Manager at Mighty Games Group to talk about games and Mighty Games Group latest title, Shooty Skies. By Admin Rhiannon Poley Interview, Marketing Manager at Mighty Games Group (PAX Aus 2017)
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